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CURRICULUM VITAE

PROFILE

I am a Game Developer specializing in Gameplay and UI Programming, underpinned by a robust mathematical foundation. I am Proficient in multiple software development methodologies and highly skilled in C++ and C# programming. I Possess both professional as well as personal experience in game development using Unity and Unreal Engine. I have Strong problem-solving skills and ability to work effectively in a team-based environment. My expertise extends to making progressive and well-balanced game designs.

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Proficiencies :-

  • C, C++, C#, Python

  • Unity, Unreal Engine, GIMP, Blender

  • Gameplay Programming

  • UI Programming

  • AI Programming

  • Animation Programming

  • Good understanding of Game Design, Graphics, Game Physics, AI, and 3D Vector Mathematics

  • Collaborative mindset, working effectively with cross-functional teams

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Experience Points :-

  • Developed more than 10 games and prototypes of different genres such as RPG, Shooter,
    Strategy, Arcade, and Hyper-Casuals

  • Solved programming challenges on Hackerrank and GeeksForGeeks for more than 4 years
    (100+ Challenges Solved)

  • Playing games for more than 10 years (100+ Games Played)

  • Played many big franchises such as Mario, Legend of Zelda, Pokémon, Final Fantasy, Halo,
    God of War, Call of Duty, Assassin’s Creed, Far Cry, Devil May Cry, and Resident Evil

  • Gaming Consoles Owned: Nintendo Entertainment System, PS2, PSP, PS5, and Nintendo Switch

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Hobbies :-

  • Playing Video Games

  • Developing Video Games

  • Watching Anime

  • Reading Manga

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Ambitions :-​ To become a legendary game creator who will be remembered through generations for his work in the gaming industry like Mr. Shigeru Miyamoto (Creator of Mario and The Legend of Zelda) and Mr. Hironobu Sakaguchi (Creator of FINAL FANTASY)

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Education

Integrated Bachelors and Masters of Technology in Computer Science

Lovely Professional University

Phagwara, Punjab, India

AUG 2018 - APR 2023

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Grade :- 8.22 CGPA

Specialization :- Machine Learning and AI

Programming Languages :- C, C++, C#, Python

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Achievements :-

  • Chosen as Class Representative for my batch by the Head of Department of CSE

  • Chosen as Management Head of student club CyberHack

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Industry Knowledge :-

  • Data Structures and Algorithms

  • Software Engineering

  • Operating Systems

  • Database Management Systems

  • Web Development

  • Android App Development

  • Cyber Security

  • Data Science

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EXPERIENCE

Game Programmer
Black March Studios
APR 2022 - PRESENT

  • Worked on “Crimson Tactics: The Rise of The White Banner” – A Medieval Fantasy Tactical RPG, and successfully shipped the game on steam

  • Implemented major Gameplay and UI features: Tutorials, Party Management, Shopping System, Inventory System, Equipment System, Controller Support, Steam Achievements, and Steam Deck Support

  • Integrated different feature modules together and made the game flow

  • Implemented some of the Magic Spells and Abilities

  • Helped in game design of experience system

  • Collaborated with other designers, programmers, and artists to put new ideas into the game

  • Fixed various major and minor bugs

Game Developer
Personal Projects
JAN 2021 - APR 2022

  • Developed more than 10 games and prototypes of different genres such as RPG, Shooter, Strategy, Arcade, and Hyper-Casuals

  • Programmed fully functional gameplay features from scratch such as Player Movement, Player Actions, Player Stats, Player Skills

  • Practiced UI Programming, AI Programming and Animation Programming

  • Made low poly environment and character models in blender

EXTRA CURRICULAR

Electronic Arts Virtual Experience Program Participant
2022

Completed 4 tasks in Python, C++, Game Engine Technology and Mitigating Cyber Vulnerabilities:

  • Created a Pac-Man variant called Vax-Man in Python with some different gameplay mechanics

  • Created a Pac-Man variant called Vax-Man in C++ with some different gameplay mechanics

  • Designed how Vax-Man can be created in Unreal Engine

  • Made a report on some cyber vulnerabilities like Smash The Stack, Goto Fail and Heartbleed Bug

Management Head of CyberHack
SEP 2020 - Present

Organizing and managing technical seminars, workshops and competitions related to Programming, Automation and Cyber Security.

SKILLS

Programming Languages :-

  • C

  • C++

  • C#

  • Python

Soft Skills :-

  • Quick Learning Ability

  • Patience

  • Initiative

  • Desire to Improve

  • Unbreakable Resolve

Tools and Frameworks :-

  • Unity

  • Unreal Engine

  • GIMP

  • Blender

Languages :-

  • English

  • Hindi

  • Japanese

CERTIFICATIONS & ACCOMPLISHMENTS

Unreal Engine C++ Developer: Learn C++ and Make Video Games
Udemy - JAN 2022

Learned to use Unreal Engine and how to create games in Unreal Engine using C++.

Unity Essentials Pathway
Unity - DEC 2021

Completed many tasks and challenges to gain experience and essential knowledge in Unity.

2D Game Artist: Learn GIMP For Game Art
Udemy - OCT 2021

Learned to use GIMP and how to create 2D Game Art in GIMP.

Complete C# Unity Game Developer 2D
Udemy - SEP 2021

Learned to use Unity and how to create 2D games in Unity using C#.

Game Development for Modern Platforms
Coursera - NOV 2020

Learned how the games are created for modern platforms in the gaming industry.

Business of Games and Entrepreneurship
Coursera - OCT 2020

Learned how the business works in the gaming industry and how startups are formed.

Principles of Game Design
Coursera - SEP 2020

Learned how the High Concept Documents, Story Bibles and Game Design Documents are created.

Introduction to Game Development
Coursera - AUG 2020

Learned to create Hyper Casual games in Unity using only primitive objects.

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